Week 9 — Sockets galore

I have no idea what happened to the time after week 6, but it has flown by! In that time, I've built a web framework (move aside Express), a convincing clone of Instagram with photo filters, and even a multiplayer game.

One of my favourite group projects has definitely been the multiplayer game. The coaches set a theme of 'useful tools for developers', and out of that, Battletoads BattleCodes was born. It's a happy mix between CodeWars (improve coding skills by completing challenges) and typeracer (race to type the fastest), where players race in real-time to complete code challenges before their opponents.

The reason I enjoyed this so much was because its a game (yay fun), and because there was the challenge of getting real-time, low-latency responses. HTTP relies on a client sending a request, and then the server responding. In a game where speed is crucial, that just won't cut the mustard. With websockets, there's a persistent connection between the client and the server which allows data to be sent and received immediately.

Find the project on Github.

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